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GAMES

GUARDIAN'S CRUSADE
SLUS-0081
Copyright © 1999 Tamsoft Corporation
Published and distributed by Activision, Inc. under license
ESRB Rating: E (Everyone)
Sony PlayStation
1 player
RPG
1 memory block
Analog Controller Compatible
Vibration Function Compatible
$49.95
Available now in Japan
Where to buy
FAQ

—by Eri Izawa







GUARDIAN'S CRUSADE, a PlayStation game from Tamsoft Corporation, is a fantasy role-playing game whose main selling point (aside from pretty 3D graphics) seems to be its cuteness.
  First, an introduction to the cuteness. Our hero, Knight, looks like a kid perpetually wrapped up in a helmet and armor (no big flowing hair here), and could double for Nobita in DORAEMON with his big cartoony eyes. He has two sidekicks; a Tinkerbell-like fairy named Nehani and a small, pink baby monster named Baby, who looks like a cross between a pig and a hippo. Baby has a small mishmash of Tamagotchi-like features—he's the main sell of the game. (And don't worry, there's more cuteness to come below.)
  Like most other Japanese RPGs that make it into the US, this one is a fantasy game featuring a young hero exploring the world. In this case, our hero finds Baby one day and is given the mission of taking the little guy to a forbidding, distant place called God's Tower. Various side-quests intervene along the way, of course, and Knight and his friends have to go save people, defeat monsters, and other such things. Naturally, they wind up having to save the world, too. However, the game wraps up unusually quickly: the playing time is on the order of a mere 30 hours.
  But for all the cuteness and earth-saving plot, there's very little intellectual, emotional, or even character depth. Don't expect to find the philosophical and psychological complexity of a FINAL FANTASY, much less XENOGEARS, or even (sad to say) BREATH OF FIRE III. There's a supposed religion in the game, but from the very beginning it's quite clear it's nothing but a twisted cult; a front for an evil megalomaniac (there seems to be a not very subtle undercurrent of cynicism here). There's a bit of a moral play between our hero and some minor characters he competes with, a tiny bit of romance, a few nods to the concept of self-sacrifice, and a few touching scenes. But even if you're just hoping for some of the intensity, insight, and honest emotion of many other console RPGs, you'll sense something distinctly lacking.
  Technically speaking, the game is fine. The graphics are 3D rendered and colorful, and the animation is well done. A big bonus: this game has the ability to rotate the view, so you can see all the walls and corners of a room. Town buildings are real objects on landscape: a player can wander straight into town, rather than walking over a symbolic representation of a town and having to load it up. Unfortunately, the building interiors themselves are not contiguous with the outside world, and the load time from room to room can be irritating. And since the game engine apparently can't handle real 3D movement, Knight can't (for example) run all the way up a spiral staircase without the game having to load each level of the stairs independently.
  One of the big pluses of the game (at least compared to other console RPGs) is the random combat, or lack thereof. While traveling on the landscape, monsters are represented by cute, fish-like forms that squirm away or come charging, depending on Knight and Baby's level. This means that, in some areas, higher level characters can completely avoid the tedium of random combat because most monsters will simply dart away like frightened fish. Combat itself is reasonably fun and uses a simple menu system for Knight to choose his attacks—and don't worry, the monsters don't look like fish once you get to the combat screen!
  As mentioned above, the cute baby monster is the main selling point of the game. He helps out in combat, he can be told to go fetch items, he can be fed snacks, and he makes cute noises—he helps make the game feel more alive. Nehani also helps in this regard. The cute fairy offers commentary (sometimes pretty amusing) on examined items in the world, making the tedious task of checking every dresser and barrel for hidden items more interesting than usual. She also helps to remind the player what the current goal is. Even the "magic system" is cute and friendly: instead of collecting spells, Knight must collect living toys (complete with wind-up knobs) that can be called in to help during battle. It's an interesting system, but one can wind up feeling pretty silly and inadequate. For example, when facing a legendary hero who fights alone, Knight's best tactic is to surround himself with a bunch of cute little toys who do more damage than he does!
  Decent graphics, decent combat, a lot of cuteness, and some cool features... it's just there's something missing. It's still fun, but a little bit more heart would've helped transform this game from mediocre to memorable.

Rating: 6 / 10


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